Do it
this way, and you'll never take a hit from a harl.
Pre-fight:
All-int elf wiz preferred, level 150, wearing at least Nightmare Helm and
Amulet of Free Will for 100+% Mysticism resistance.
Before
you jump a harl, at least have extension cast. (I like to go full invis, regen,
invul, etc. in case I screw up.)
Have
less than 60% encumbrance so your Freeze sticks before you get hit.
ULTRA-SAFE
METHOD
1. Cast
Freeze on harl.
2. Cast
Hold Monster through your AoFW until you stick one. If it doesn't stick in 9
rounds, recast freeze and start again.
3.
Let's say you stick a 6-round hold. That means you have 5 rounds of free
action. First round:
3a.
Unequip AoFW. (This lets your Illusionary Foe spell work 100% of the time.)
3b.
Cast Illusionary Foe 2-3 squares away from the harl.
3c.
Cast Ill Foe twice more in the same way. If the harl casts through freeze your
copies should kill it.
3d. If
the harl is still alive, reequip AoFW and go back to #1. Rebuff or refreeze
while his MR wears off. This is why you don't want extended hold on him... you
just have to wait longer if you don't kill him. Two copies are more than enough
to take care of him.
4.
AFTER BATTLE, AS SOON AS YOU LEAVE CLOUD, RE-EQUIP AMULET OF FREE WILL.
Forgetting to do this is the downfall of the strategy!
TECH
METHOD
1.
Freeze Harl. If it wasn't an extended freeze, cast extension next round and
freeze the third round. You should have a reliable 12 rounds of frozen harl.
2.
Unequip AoFW.
3. Cast
Hold Monster until you stick it, and follow the steps above.
----------While
you're not wearing AoFW, you're 50% vulnerable to being mysted. Don't worry
about it. Your extended freeze will outlast the worst a Harl can myst you.
Here's what to do if you get mysted.
4. IF
YOU GET STUNNED: guard for 6 rounds until the stun wears off, then re-freeze
the Harl and start again. You'll have 6 rounds of residual Mysticism resistance
in which to Hold Monster the harl which should be more than enough to stick the
spell. Best of all, your first round of free action can be spent summoning an
additional Ill Foe, since you don't need to unequip AoFW in order to get your
Ill Foe casts off 100%.
5. IF
YOU GET CONFUSED: it will be for 12 rounds. This can still outlast your
extended freeze, and best of all, some of these 12 rounds you'll still be able
to function normally. If you're really scared, just freeze until the confusion
wears off, then buff etc. in case the harl somehow unfreezes and starts hitting
you. Once the confusion wears off, follow the strategy normally. Except don't
worry about re-equipping the AoFW because you've got 12 rounds of myst
resistance.
The
linchpin of this strategy is remembering, THE SECOND YOU LEAVE COMBAT CLOUD, to
check your inventory and re-equip AoFW if it isn't already. You have a few
seconds to do this before you get jumped by something, and you will get jumped!
As long as you've got full Mysticism resistance, you'll be able to flee first
round no problem.
The
Tech Method works because a harl will either attempt to attack (50% chance) or
myst you (50% chance). If he mysts you, your Nightmare Helm reduces his chances
of sticking a spell an additional 50%. This means you've only got a 25% chance
of being mysted by a harl, who, if you've followed the steps properly, is
either frozen and powerless long after your stun wears off, or re-freezable
while you're confused. So 3 out of 4 fights will go quick, and one you'll just
have to wear down being mysted. It's important to note that although these
combats run many rounds, they go very quickly. It's possible to freeze round
one, stick a hold round two, unequip AoFW round three, ill foe round four, ill
foe again round five, and watch your harl drop in round 6. This happens in
about 30 seconds!