MDM and Damage per
Attack
Melee Damage Modifier and Damage Per
Attack Formulas
Melee
Damage Modifier (MDM)
------------------------------------
For all
weapons except throwing daggers, MDM is based entirely on strength. MDM for throwing daggers is based entirely
on dexterity.
Unarmed
combat MDM is based exclusively on strength.
The
formulas currently in place for strength based weapons are:
When
strength is 10 or higher:
MDM% = [(strength - 10) * 13]
When
strength is less than 10:
MDM% = [(strength - 10) *
5]
The
formulas for throwing weapons are:
When
dexterity is 10 or greater:
MDM% = [(dexterity - 10) *
13]
When
dexterity is less than 10:
MDM% = [(dexterity - 10) *
5]
As you
can see from the formulas, MDM can be negative if toon strength (dexterity for
throwers) is less than 10, but since the multiplier is only 5 in this case the
MDM is much less negative than it would be if the multiplier was 13.
The
current maximum MDM is 416% (at 42
strength or dexterity)
Damage
Per Attack (DPA)
-------------------------------
The
formula for Damage Per Attack is:
DPA
range = [((MDM% + 100) / 100) * Weapon Base Range]
Note
that 100 is added to the toon's MDM before it is divided by 100 to convert it
to a multiplier. This causes toons with
a MDM of zero to have a DPA that matches the weapons base range. Toons with a negative MDM will get less than
the weapon's base damage.
NOTE:
The Base damage range for unarmed combat is 1 to 4.
Example:
----------
For
Example, an toon with 37 strength has a Bonecrusher Club equipped. The Bonecrusher has a base damage rating of
95-215. MDM is computed first by
plugging in 37 to the MDM formula:
MDM% =
[(strength - 10) * 13]
MDM% =
[( 37 - 10) * 13]
MDM% =
[( 27 ) * 13]
MDM% =
351%
Damage
Per Attack can now be computed by plugging MDM% and the weapons base rating
values into the DPA formula. This is
done for both the minimum and maximum values of the weapon rating:
DPA
range = [((MDM% + 100) / 100) *
Weapon Base Range]
DPA
minimum = [((351% + 100) / 100) * 95]
DPA
minimum = [(( 451% ) /
100) * 95]
DPA
minimum = [( 4.51 ) * 95]
DPA
minimum = 428
DPA
maximum = [((351% + 100) / 100) * 215]
DPA
maximum = [(( 451% ) / 100) * 215]
DPA
maximum = [( 4.51 ) * 215]
DPA
maximum = 969
The DPA
range therefore is 428 -to- 969
(Note
that as usual, any decimal fraction is discarded by the game, and only the
whole integer result is used)
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