Maze with Wiz...long MM but worth it :D
Okay Z,
here's how I do it. With Harls there is
little to no risk of dying. I try Raps
every once in a while, but they're a little dangerous at times...
Wear
NMH and AoFW & have Ill Foe...110 MR with 60% Myst cast resist and a killer
summon :D I wear 2 RoI's since end
items really won't help much if a Harl or Rap hit you.
-Cast
extend before going into maze
-Jump
Harl (don't def, just jump)
-cast
extended freeze
-DO NOT
take off AoFW, as Harl will still cast while frozen
-cast
extend
-cast
hold until cast goes through cast resist (can be a pain)
-can take many rounds...extended
freeze should last around 20rnds,
but I renew the ext freeze every 10 or so just to be sure
-When
ext hold lands, take off AoFW. (hold
should be for 8 rounds)
-Summon
Ill Foes for two rounds.
-Put
AoFW back on b/c 2 Ill Foes can take out a harl in one round if they both
attack and get no counters from the harl.
This way, if the harl dies in one round, you do not have to rush to
re-equip AoFW after fight (which can be VERY dangerous).
-Continue
to summon ill foes (or try to...cast resist) until myst immunity reads
9rounds...that means last round of hold.
-cast
freeze when immunity goes down to 9 rounds.
This ensures the harl is frozen after hold wears off.
- If
there are remaining ill foes, keep casting freeze every round until harl kills
ill foes (that way he doesn't kill them and come for you or get released from
freeze by their attacks and come for you anyways).
-If no
more Ill foes, the safe thing to do is cast extended freeze and non-damage
spells (invis, buff spells, def, etc)
until the MI wears off of Harl.
Then recast extended freeze and repeat process. Cast Extend after fight
just to prepare for next fight in case you're jumped (so you don't have to
flee).
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-the
slightly unsafe thing to do is to freeze harl once all ill foes are dead from
his held time, then cast an ill foe.
-after
summoning ill foe, cast freeze. keep
casting freeze until ill foe is dead.
Repeat process.
The
reason this last part is slightly unsafe is that you may cast a freeze during
the same round the harl casts on you.
This means that the ill foe will not finish his attacks or be killed
before the freeze lands (which will automatically release the harl from the
freeze). This could be deadly, as one
strike will likely kill you. This is
why it is suggested that you follow the safe route, even though it takes
slightly longer.
This
method can drop a harl very quickly, or can provide a frustratingly long fight
(60% cast resist along with Harl resistance).
However, the rewards (in experience as well as treasure) are really
good. And always remember the drop pack
just in case of an oops or an ambush!
If you
want, get up with me when I'm on and I'll bring you along to show you. Easy once you get the hang of it. Had good luck with raps for a while (just
freeze, def, summon ill foe, freeze until ill foe is dead, freeze, ill
foe.....) but the last couple got me :D so I'm laying off of them for a while.
Good
luck!
-Av/Cad