---- Original Message ----
Osmium and Iridium Armor
A Summary of
Properties and Smithing Requirements.
--- Introduction --- (see
end of MMail for summaries)
Two new Metals, Osmium and Iridium, can be found and
smithed, (combined with either Troll Leather or Mythril) into any of twenty
different armor pieces. The special
armor blocks some of your opponent's critical strikes, converting them into
normal strikes. Critical strike
reduction is not currently indicated in the Affects list.
The weight and AR of the armor is the same as armor smithed
without the new metals (except mythril cowls which are 80 AR clean compared to
the standard 50 AR). Osmium Armor has a
lower level requirement, but blocks fewer critical strikes than Iridium Armor.
Osmium armor requires level 200 to equip, Iridium requires
level 650. Osmium smiths Purple, while
Iridium smiths in Amber color.
--- Smithing Requirements ---
The Troll Leather and Mythril block portion of the
requirements are the same as mundane armor.
The Mythril versions require one exotic block per Mythril block
used. The Troll Leather versions
generally require one fewer exotic blocks than Troll Leather bolts. All are level 5 smithing. Initial repair cost is higher with less
skill.
-- Initial Effectiveness Observations ---
The effectivness of Osmium and Iridium armor seems to be
related to the position of the armor worn compared to the type and height of
the opponent's attack, just as wear on armor is related to the type of
attack. For example, Slimes and
Ratlings usually strike the Greaves and Boots, while Knights and Dragons
usually strike the Plate, cowl, bracers, and helm. If the area struck has armor with critical strike resistance,
there is a chance that it will be reduced to a normal strike. Chances are greater with Iridium Armor.
--- Store prices ---
The store price of the special Mythril Armor items are 3.5
times higher than the store price of mundane Mythril items, except for Mythril
helms, which are 7 times higher than mundane store price.
The formula for Mythril is:
[mundane item price * 3.5] = special item price. If the item is a helm, the price is doubled.
Store prices of special Troll Armor are irregular, or
erroneous. The general formula is:
[(mundane price * x) - y] = exotic price.
Formula for the shirts appears to be [(106 * 60) - 4] = 6356
Formula for the pants appears to be [(85 * 75) - 40] = 6335
Formula for cowl & boots appears to be [(42 * 40) - 75] = 1605
or [(42 * 39) - 33] = 1605
--- Tables of Characteristics ---
NOTE: Tables for
Osmium and Iridium have identical entries.
--- Osmium Armor ---
(level 200) (Std./Os)
Type AR Weight
Supplies Store
Osmium-Troll Leather Cowl 35/45 1.6 2/1 1605
Osmium-Troll Leather Shirt 35/45 5.0 5/4 6356
Osmium-Troll Leather Pants 35/45 4.0 4/4 6335
Osmium-Troll Leather Boots 50/60 2.0 2/1 1605
Osmium-Mythril Helmet 80/90 2.5 2/2 4375
Osmium-Mythril Cowl 80/90 2.5 1/1 2187
Osmium-Mythril Plate 80/90 20.0 4/4 8750
Osmium-Mythril Bracers 80/90 0.5 1/1 2187
Osmium-Mythril Greaves 80/90 18.0 4/4 8750
Osmium-Mythril Sollerets 80/90 3.5 1/1 2187
--- Iridium Armor ---
(level 650) (Std./Ir)
Type AR Weight
Supplies Store
Iridium-Troll Leather Cowl 35/45 1.6 2/1 1605
Iridium-Troll Leather Shirt 35/45 5.0 5/4 6356
Iridium-Troll Leather Pants 35/45 4.0 4/4 6335
Iridium-Troll Boots 50/60 2.0 2/1 1605
Iridium-Mythril Helmet 80/90 2.5 2/2 4375
Iridium-Mythril Cowl 80/90 2.5 1/1 2187
Iridium-Mythril Plate 80/90 20.0 4/4 8750
Iridium-Mythril Bracers 80/90 0.5 1/1 2187
Iridium-Mythril Greaves 80/90 18.0 4/4 8750
Iridium-Mythril Sollerets 80/90 3.5 1/1 2187
--- end ---
To Do: Test and add
exact crit reductions for each type & quantity