Wizzie Leveling
Guide
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This
guide is not the ONLY way to do things. Gear preferences are listed at the end
of this mail.
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Start
your Wiz with a Good alignment, this gets you Lev. 2 Thaum and Lev. 1 Sorc
spells to begin with. Get a enchanted throwing dagger and learn 2-3 levels of
Throwing Weapon to start. Use your thrower to level and work on your Thaum
skill, working your way counter-clockwise around Leinster.
Wizards
are fragile, being Invisible is GOOD, it is assumed you will ALWAYS be
invisible. Greater Invisibility potions are your friend. Also to help be more
stable, at least one endur is recommended. Many usually go for 2.
Once
you have at least Summon Faery (Nymphs or Faery Queens being better) switch to
Wandering Woods, FoD or Killing Fields
to hunt Devils.
Once
you have FQ's, Devils become much faster or if the exp is getting too low, you may want to try Kilrogs
in Winter Wold or The Downs. Tactics for all of these is to stay invisible at
all times and keep summons up at all times.
Once
Thaum is GM'd I attained the other magics in the following order:
Sorcery,
Myst, Med, Necro, and then Elem.
You can
GM all this by lev 130ish.
Once
Mysticism is GM'd you can start to fight larger and larger groups of monsters
safely by using Shift (spell/potions/Hood of Shifting) and Mass Berserk and
using Wrath of the Gods or Multiblade for damage. (Groups of snakes are
suggested for this tactic)
Hunting
snakes continues until around 200ish. Festering Hate Pool and the Daemon Kings
in the Barrens are alternatives to fighting snakes.
Around
200ish you get to spend lots of time in Greater Hives..lots of time. Find some
nice person with 3k+ hp to give you a ride to Greater Hives. Recommended to put
a Endur item or two on so you can take a few hits.
Tactics
for 1st fight in the Hives (against 5 Hornets):
1 - Cast Arctic Grasp, Fire Grasp, &
Immo on each hornet.
2 - Get Shifting, Invulnerablity, and
Extended Invisibility on.
3 - Attack by casting Defenselessness.
4 - Mass Beserk
5 - Re-Mass Beserk if needed, try for
all of them, or at least 4.
6
- Mass Drain many rounds while they self-destruct.
7 - Before Shift Potion wears off, cast
Extended Shift.
8 - Keep mass draining to stay healed.
9 - Cast Berserk or Mass Beserk as
needed to re-zerk them
when their Myst Immunity wears
off.
10 - Mass Drain more to heal (cast
Daemons or Faery Queens
if needed to distract unzerked
Hornets)
11 - Mass Drain till all but one is
gone.
12 - Cast Death Wish on survivor, til
only 1 round is left on
his Immunity, be sure to stay
Shifted.
13 - Cast Freeze on survivor.
14 - Cast Extension.
15 - Cast Shift (extended)
16 - Finish off last with Death Wish.
17 - Leave Dungeon and Rinse and Repeat
A more
dangerous alternative is Finvarra's Swamps Right of Wen fighting groups of
"slime." They hit harder then the hornets and move more, so keep
Invul and Shift up at all times. And use the same basic tactics as Hornets
except you don't have to buff them.
GH is
"the" place for the solo wizzy, you will spend many long lonely hours
there, for light relief trips to Tulors, FHP and Snake Pit can be fun. Also
once beyond lvl 300 or so taking the right hand (Evil path) in Anvil is both
good fun and great experience, but do not attempt to go beyond 8 fights, the
Evil Minion in the next one will kill you in short order:)
If your
comfort level is high enough, a Nightmare Helm (lev. 150+) and Amulet of Free
Will, will allow you to visit the Maze and fight Harlequins using Ill. Foe.
(can usually find another Magic Mail or explanation in Ch.4 on how to go about
these fights.)
All of
the above assumes you will be hunting solo, joining a group opens up all new
possibilities and can drastically change your approach as to which magics
should be learned and when.
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GEAR PREFERENCES FOR
WIZZIES
Amulets:
AoEndurance,
AoIntel
Rings:
2
RoEndurance 2 RoIntel
Baldric:
Fin
Sash
Helm:
Any
Mundane Helm. Possible magical upgrades:
Nightmare
Helm (150), Mage's Hat (425), Hood of Shifting (100)
Cowl:
Finvarra's
Cowl, Thurisaz Cowl, Mythril Cowl
Armor:
Troll
Leather Tunic/Shirt
Belt:
Finvarra's
Belt, BoCarry, BoStrength
Pants:
Troll
Leather
Feet:
Finvarra's
Shoes/Boots, Boots of Nimbleness
Arms:
Finvarra's
Bracers, Bracers of Defense
Shield:
Mythril
Round Shield
Weapons:
FIVED
Adm Thrower or FIESD Stinger, FIVED Uruz Dagger(lvl 200)