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Locating
a Hidden Player: You can use any of the directed emotes, i.e. those requiring a
{Person}, to check if the person is on a screen, including inside a combat
cloud. For example, suppose you are hunting for MECHSuperJerk who just
pick-pocketed you and then ran off the screen. You chase after him but soon
lose the trail. Perhaps he is hiding behind some trees or has ducked into a
combat cloud. By typing, for example, "/fro MECHSuperJerk" you can
determine if your good buddy is on the screen. If he is, the Realm server will
reply with "You frown at MECHSuperJerk" and you've found him. If he
is not, you will receive the message "You can't find MECHSuperJerk to
frown at" you can go on to the next screen to check for him. Back in the
old days of Realm 2.x I used to have a handy macro ready for when everyone's
most hated thief, ExtraSpecial, came around. The macro simply fed the
characters "/fro extraspecial" to the server. One key press and I could
determine if ES was lurking on my screen or could find him when he was in
combat and... umm... wait to say hello.
Friend
on Busy?: Is there someone in The Realm you need to get a message to but they
have busy on? Simple solution: Join an unused gossip channel and set the
channel name and topic to what you need to say to your friend. Then invite them
to the channel using the /invite command. The invitation to the channel gets
through to where a /t cannot go.
Gossip
Revoked?: Suppose you are on a player channel (i.e. a channel other then 0-5)
and you have your gossip privileges revoked. Shame on you! But, as long as all
the people on your gossip channel still want to hear from you, there is a way
to work around your inability to use the /g command. You must be the channel
leader for this to work so, if you are not, /t a friend on the channel and ask
them to request everyone leave the channel and then return, granting you
channel leader status. Now you can talk on the channel by using the /topic
command. This allows you the set the topic line of the channel and each time
this is reset, the new text is displayed to everyone on that channel. Simply
use /topic in place of /g until your suspension time expires. And behave
yourself!
Equipment
Enchanting: If you play more than one character, come up with a Standard
Enchantment configuration for your equipment. Put the same enchantments on the
same item for each character. This allows you to maintain an emergency back-up
on your equipment in case you inadvertently violate the "Dying is not
allowed" rule. The best idea is to have a complete set of fully enchanted
back-up equipment stored in one of your chests. Of course doing this involves
considerable expense. Alternatively, if you have standardized the enchantments
on your equipment you can borrow equipment from another character to cover the
loss on another character until such time as you are able to replace the lost
item. I have developed a Standardized Enchantment List which I use. It is not
the optimum standardization I can envision but it is too late for me to change
it now. Click on the following link to see my Standardization and my
recommended alterations: Standard Equipment Enchantment List.
Chest 4
Empower / Nimble / Improve Armor / Cold Shield
Pants 4
Empower / Nimble / Improve Armor / Acid Shield
Cowl 4
Empower / Nimble / Improve Armor / Fire Shield
Boots 4
Empower / Nimble / Improve Armor / Poison Shield
Bracers
4 Empower / Nimble / Improve Armor / Lightning Shield
Belt 2
Empower / Nimble
Ring 1
2 Empower / Nimble
Ring 2
2 Empower / Nimble
Amulet
2 Empower / Nimble
Backpack
4 Empower / Nimble / Immolation / Regen
Baldric
2 Empower / Nimble
Helmet
4 Empower / Nimble / Improve Armor / Missile Resistance
Robe/Skirt
2 Empower / Nimble
Total
40 Cost: 34 Enchants + 6 perms = 340,000 gold + 60,000 gold = 400k. Assuming no
failed attempts, it costs a substantial amount just to fully enchant your
equipment. Note that the price of enchanting your weapon is not included.
Emergency
Healing: Carry one or two Greater Heal potions with you, even if you have the
Greater Heal spell. It's a timing issue. Some things happen in a round of
combat faster than others. Casting the Greater Heal spell takes time, drinking
a potion is fast. If you are in serious trouble this timing difference can make
the difference between life and death. You might also find it useful to carry
an Invulnerability potion or two and a Cure Poison. When time is tight, drink a
potion.
Regen
Potions: Why drink Regen potions instead of casting Greater Heal? The answer is
simple: Greater Heal may not completely fill your health while a regen potion
gives you more health back and does it faster than any Heal spell. Regen
potions are especially useful when battling snakes since one of the potion's
effects is to Cure Poison. Against some of the nastier snakes you may be taking
-200 or more posion damage each round. One other thing that I have found is
that enchanting Regen on more than one piece of clothing provides additional
regeneration. I have played with all of the spells and the Regen spell is the
only one that I have found that gives added benefit by having multiple items
enchanted. I have 4 items enchanted with Regen and I heal at a rate of +700 per
round. Hope this helps guys & gals. Stay safe in the realm and have fun.
Enchanters:
To become a 180 SDM you need to make an elf wizard and give all attribute
points to intelligence and wear 2 rings of intelligence and an amulet of
intelligence and get meditation to GM. To highten sucssess of enchants/perms
you can eat and drink every five enchants/perms and make sure to cast
indestruct on item and cast regeneration on item and make sure item is repaired
to 100% before beginning. Also you should always put 5 enchantments on items
that can be easily replaced (in case they break) such as belts, back pack,
baldies, robes, and you can also buy mythril armor from Excellent Armory in
Usk.
Buy and
Sell: Tired of trying to find that Wrath or BoC the old-fashioned way, and ready
to go to channel 5? Have you gone to channel 5 and found the prices there to be
horrendous? Well, I think it's horrendous too, but just try convincing the
sellers to lower their prices... Anyway, I have found that if you decide to buy
an item from another player, Channel 5 is probably the easiest way to do it,
even though prices are a bit steep. The best way to get a good deal is by
avoiding the peak playing hours when everyone who needs a certain item will be
clamoring for it and prices are at prime values. Wait until the off hours,
early mornings or late nights. The choices will be more scarce but, at the same
time, there won't be as many people asking to buy and you may be able to get an
item at a lower price than you would in the daytime. And if yer the type of
greedy munchkin who wants to amass tons of wealth, sell your wares during the
peak hours. You'll often find yourself the proud center of a bidding war. And,
whether buying or selling, always use a Middleman that can be vouched for by at
least 5 or 6 people. As the old saying goes: "Trust, but verify".
(Speaking of trust... never trust a human who claims to be 180 SDM with
enchanting your stuff, but you knew that didn't you
Fighting
Devils: When fighting devils carry some cheap daggers. The steel ones cost
around 125 gps. Just before you are ready to fight them, give each one a
dagger. Although you can no longer give the dagger to the Devils, if you drop
one the Devil will eventually pick it up. The first round of the battle the
devil's will equip the daggers. I use WoG to damage them all. When they do
attack, they'll only hit with the hit points from the dagger and they won't
take any experience points away from you.